
Joseph Nastri | Game Designer
Grim Command
Project Overview
Grim Command is a 3rd person shooter that was inspired by games such as Doom and Warframe. This project had a 3 month development cycle were I served as Lead Designer. My responsibilities were to design and create the project's level and assist in designing and developing the core gameplay systems.
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Design Lead
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Designed a 20 minute gameplay experience that focused on a fast pace action oriented gameplay flow.
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Environment Design
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Enemy/objective placement to maintain the flow of the game.
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Designed core gameplay mechanics including:
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Shooting and ability driven combat
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Objective based gameplay system
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Resource management system such as health, armor and ammo pickups
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Assisted in design and development of enemy AI behaviors including a multi-phase boss.
Design Goals
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Design a 15 - 20 minute cohesive gameplay experience while introducing mechanics properly.
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Technically design enemy encounters and environment mechanics to challenge the user's skills.
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Use proper level design techniques to create an interactive and immersive environment.
The main skill I focused on during this project was my level design skills. I wanted to use an asset pack to expand my creativity when it came to using premade assets. One area I felt I had made improvements on was my ability to create a good player experience from start to finish. I always kept in mind the theory of introduce, practice and master while laying out the level.
One challenge I faced was filling a large environment with props to give a natural aesthetic. I was able to overcome this by referencing classic sci-fi games such as Doom, Halo, and Dead Space to learn better techniques involving level design.
Post Mortem

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