
Joseph Nastri | Game Designer
Polar Opposite
Project Overview
Polar Opposite is a multiplayer map that was designed for team death match and king of the hill in Unreal Engine 4. This was designed over the course of 4 days using a block out asset pack off the UE4 store. In designing this map I focused on laying out the level in a tactical manner to support multiple as well as the two game modes (TDM, KoH). When creating this layout I referenced an example of a map from Overwatch called "Temple of Anubis." which helped me get a feel for the flow of a multiplayer map.
​
-
Level Designer
-
Designed the map with the following things in mind:
-
Allow for multiple styles of gameplay to take advantage of different areas
-
Medium size layout to allow for consistent action in gameplay.
-
Allow for the map to be flexible with multiple modes
-
-
Added lighting into specific areas to help enhance the shift between the two sides of the map.
Design Goals
-
Create a multiplayer map that would function well in a Team Death Match or King of the Hill game mode in Unreal Engine 4.
-
Add opposing corridors and coverage to give each side of the make their own advantages and disadvantages.
-
Research and implement different lighting techniques to seamlessly transition between different environmental styles.
-
Utilize blockout tools and techniques to rapidly iterate during prototyping phase.
I created this project to help enhance my ability to design and create levels in a short period of time. Focusing on a smaller project with a very short prototyping period forced me to make quick iterative decisions while still realizing my original concept.
​
One challenge I faced in designing the level was properly blending the light between the different style areas. Researching industry GDC presentations and Unreal Engine tutorials showed me the vast amount of lighting tools Unreal has to offer. I was also able to further expand on my knowledge of PBR materials and assets with this blockout asset pack.
Post Mortem











