top of page

Magnus Venari:

Prima Materia Trials

Project Overview

Magnus Venari is a puzzle role-playing game that was influenced by games such as Legend of Zelda and Zenith. Venari was a capstone project with a 4 month development cycle that included stages of Prototyping, Design, Development, and Quality Assurance. As project lead I was responsible for making sure the game was on pace for weekly and monthly milestones as well as providing help to keep the project moving forward.

​

  • Project and Design Lead

  • Designed 4 of the 7 levels while integrating the levels together to form a cohesive gameplay experience.

  • Maintain the integrity of the project's repository by handling all merge conflicts through Perforce.

  • Engineered the following core gameplay systems:

    • Character movement

    • Ability-based combat system

    • Questing system

    • Puzzle interactions

Design Goals

  • Make an immersive puzzle rpg that has multiple solutions with only a few mechanics.

  • Create a multi-level game that each highlight a specific ability.

  • Communicate well with artist and Sound Engineer.

  • Develop and Design all mechanics and system in the game.

The main skill I focused on during this project was leadership. I wanted to work on communication between multiple departments and ensure our vision of the game was properly achieved. I was able to accomplish this by leading our standup meeting, managed the Trello board and handled communication between our group and other departments.

​

One challenge we faced as a group was redesigning and adapting the game midway through production. We shifted from an action stealth game with hints of puzzle solving to a pure puzzle game after receiving feedback from players and our producer. Through communication and collaboration our team made a seamless transition into the new concept.

Post Mortem

bottom of page